CREATIVE DIRECTION & CHANGE
Designing journeys that convert, retain, and compound
EVIDENCE ACROSS SYSTEMS
Creative direction is not about aesthetics.
It’s about making systems understandable, usable, and scalable.
Active Campus
Lifecycle design for participation, not promotion
Active Campus required people to return weekly — not just attend once.
I designed lifecycle loops that supported:
entry into activity
first participation
reinforcement
habit formation
Lifecycle system
Social discovery → QR registration → CRM confirmation
Pre‑event prompts focusing on ease and belonging
Post‑event follow‑ups reinforcing schedule continuity
Ongoing comms aligned to academic calendar
Measured outcomes
Thousands of verified registrations via QR capture
Sustained weekly participation across semesters
77,289 impressions, 73,595 reach, 1.74% engagement rate
Behaviour normalised, not spike‑dependent
Lifecycle design turned activity into routine.
Templates for all design assets per channel | Adobe Express
Templates for all design assets per channel | Adobe Express
SportsDock
Retention and lifecycle clarity as growth strategy
Public membership decline at SportsDock was driven by:
inconsistent onboarding
fragmented messaging
unclear expectations after joining
Rather than focusing on acquisition, I redesigned the membership lifecycle.
Lifecycle system introduced
Clear discovery → visit → join → onboarding → retention journey
CRM‑driven communications aligned with in‑centre experience
Monthly governance of churn and Direct Debit
Retention treated as a first‑order metric
Measured outcomes
50% reduction in cancellations (40 → 20 month‑on‑month)
+40 net live members in one month
£31,371 highest monthly Direct Debit achieved
Growth sustained without discounts or increased spend
Retention design created the growth inflection.
Templates for all design assets per channel | Adobe Express
Change in creative direction to reflect and encourage engagement and retention | Focus on inclusivity, wellbeing and community
Sport In Your Futures (SIYF)
Lifecycle governance at programme scale
SIYF was a long‑running, high‑complexity programme involving:
schools
pupils
teachers
partners
student workforce
Lifecycle design was essential to prevent drop‑off and confusion.
Lifecycle structure
Targeted school recruitment
Scarcity‑led Eventbrite listings
Automated confirmation and logistics emails
Structured follow‑up and re‑booking cycles
Measured outcomes
1,730+ children engaged (target: 700)
26 schools retained through repeat participation
200+ workforce contributors
Year‑on‑year scale without re‑engineering workflows
Lifecycle governance enabled scale without chaos.
Templates for all design assets per channel | Adobe Express
Structural amendments to lifecycle design to prevent drop‑off and confusion | Programme booklet 2023, 2024, 2025
